Graveyard Keeper 2 Battles: Squads, Defense Power, and Mercenaries

Battles are the biggest new system in Graveyard Keeper 2 — the first game had no combat at all. Fights are squad-based: you field a squad of zombies whose defense power stat decides how they hold up, and mercenaries can plug the gaps for wages that climb with the inflation mechanic. Here is how the system fits together and how to survive the early fights.

How you unlock battles

Combat arrives through the story rather than a tech tree purchase — you cannot opt in early, and the first fight catches most players underprepared. Before the story reaches the battle trigger, make sure you have a usable squad: corpses processed into zombies (the Reanimation Liquid craft is the key ingredient) and assigned to the squad. See the recipe list for its runes.

Zombie squads and defense power

Mercenaries and inflation

Mercenaries let you field a full squad before your zombie production catches up — but their wages scale with the inflation mechanic, the same economy system that punishes flooding vendors with raw goods (see the money guide). Treat mercenaries as a bridge, not a strategy: every silver spent on wages is silver not going into your graveyard.

Tips for the early story fight

Is the combat good?

Community reception is mixed: many players find the story fights serviceable but the combat missions rough, with ranged play in particular feeling weak compared to melee. The practical takeaway: build your squad numbers first, lean on melee in the early missions, and play the objective instead of the enemies.

Battle mechanics checked October 6, 2026 against the current build and community reports. If a patch changes squad rules or mercenary costs, tell us and we will update.